Fix for an issue with padd command introduced with last update
Added arrow removal when hitting button block to avoid similar spam when it starts to bounce around
5.1.6.1
Fix for error message relating to figuring out teleport location for residence without set inside tp location
Some change for arrow entities to be removed when those can't damage entities, this is to prevent arrows from bouncing infinitely when you have shot it straight up or down
Fix for incorrect command flag handling when combined with global flag disabling, now its properly takes into consideration and can allow specific command usage in specific areas while have it disabled everywhere else
Updated /res version command output to be more useful in debugging
Now using /res pdel command will remove all players flags from residence instead of just removing flags set in trusted group, this will produce more consistent outcomes especially if trusted flag group was modified
Some internal updates to check more accurately by exact players name and avoid picking by partial match to avoid issues with incorrectly recognized players.
Updated pset command handling which is now less picky in what variables you provide and in what order, tho for best consistency you should still do it in provided order.
Now residence teleport location will be created automatically if you are standing inside residence during creation process
5.1.6.0
Added protection for vehicles when being shot with bow which had flame enchantment on it
Fix for riding flag not taking all types of boats into consideration
Included boats into leashing action check for 1.21+ servers
Added option to block teleportations by using /res tp which are located in specified worlds
Fix for issue with SlimeFun plugin still trying to fire event in async when it an only be done in sync
Optimized performance for nomobs flag check when it comes to bigger residences which could have caused increased loaded when it needs to check chunks which are located outside loaded area.
Reworked teleportation handling which now should default to it being done in Async. This applies to generic /res tp, unstuck, kick and few other actions